InCommon project, do you want to become cultural volunteer?

InCommonVolunteers1DOCUMENTA held on June 5th and 12th 2018, in Torrelavega and Santander respectively, the first information events for volunteers of the InCommon project, Cultural and Educational Interventions for the exercise of the Active Citizenship of Migrant Women.

The final goal of these events is the creation of a local network formed by volunteers, migrant women and social and cultural stakeholders. The starting point for the creation of this network is the involvement of the volunteers interested in being part of the project.

In the sessions the participants knew about the different stages of the project, partners, main objectives, work plan, beneficiaries, etc. Once the details of the project were explained in depth, a round of questions was opened for clarifying the role of the volunteer in the project: participation in activities, link between organizations and migrant women, acting as mediator/facilitator...

Finally, the attendees have been invited to participate in the intercultural training course that will take place in the coming weeks.

From Documenta we would like to thank the participants for their assistance, as well as CÁRITAS and AMICA for hosting the events in their premises.

If you want to become a cultural volunteer, please, contact us: This email address is being protected from spambots. You need JavaScript enabled to view it.

Further details on InCommon project: http://www.documenta.es/web/incommon/

EUAMIFThis project has received funding from Asylum, Migration and Integration Fund (AMIF) from the European Commission, DG for Migration and Home Affairs under the grant agreement 776199.

 

IGMA 3: Conference on Local Networks and Social Integration in Larissa, Greece

Igma3 larissaTechnical staff of DOCUMENTA travelled on June 7th and 8th to Larissa (Greece) to attend the conference and final meeting of IGMA3 project (Shortening Distance to Labour Market for young people with risk for unemployment and social exclusion - Distance Education for Coordinated Measures by Regional Stakeholder Networks).

Under the title "Local Networks and Social Integration", the conference brought together a large audience and various speakers from the public administration, employment services, political offices and representatives of the IGMA3 project who discussed, in a first round of interventions, work on networking at a local level and its impact on education, employment and social inclusion, and, secondly, on the importance of creating network organizations to fight against social exclusion, as well as highlighting the role of the integration agent in the European Union as a professional profile.

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DOCUMENTA presents the final newsletter of the CS.TOUR project

CS.TOUR Boletin5The CS.TOUR project is nearing completion. For this reason, a final newsletter has been prepared and is now available to you by clicking on the link below. In it, information related to the following aspects will appear:

  • The sustainability of the project
  • The Intellectual Output 4: Curriculum for students on KC6 (social and civic) competencies, and KC8 (cultural awareness and expression)
  • The multiplier events that have been developed in each of the 5 partner countries
  • The CS.TOUR association

We hope that the information provided is of your interest. To access the full newsletter click here

Gamification as a tool to develop social innovation training for virtual work based learning

gamificacionThrough Coop-in European project in which Documenta is participating, is being developed an online serious game to introduce social innovation into different activity sectors.

It aims to facilitate the creation and realization of social innovation projects, as well systematic collaboration among stakeholders. This initiative is a door entrance for those learners who are open or plan to start their own social innovation initiatives in their future, as they will already have an idea about real life situations as well as they get an idea about their competencies to be developed.

The frame story of the game is a city with several buildings which represent different activity sectors. It will be a virtual place which reunites the fun of playing with games and usefulness of learning practical social innovation & collaboration skills and competencies for enterprise work based learning facilitators, VET teachers and mentors, and trainers and workers from the field of social business, social inclusion and innovation. The games will be practical and will base on real life scenarios, situations, examples and challenges. Players can collect points and advance in the game by resolving the game tasks successfully. The system will provide immediate feedback, and reward their performance. This will presumably motivate them to solve as many tests as possible. The six themes that will be covered through the mini-games are: what is social innovation, bringing the future forward, developing networks and relationships, collaborative management and co-creation, measuring the impact of investing in social innovation, and going from an opportunity to an idea.

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